Rogue-like Tactical RPG

An ongoing personal project: a tactical RPG inspired by the Fire Emblem series, with a rogue-like twist. The prototype already features a custom made path finding system, character statistic management logic and a pretty complex and reusable game framework for handling all of the events in the game and be as extendable as possible. As with all of my personal games, everything outside the engine itself is custom-built: no external plugins or art assets are used, apart from fonts.

GamedevUnityC#