Worked as a Tool developer for more than 2 years on the critically-acclaimed remaster of the original The Elder Scrolls IV: Oblivion
An in-development tactical RPG built in Unity, mixing Fire Emblem-style tactics with rogue-like progression
A deceptively difficult cooperative puzzle game made with Unity mostly inspired by the Pokémon series ice puzzles and Pico Park.
A Unity plugin available to download containing all of the gameplay code for a simple character controller.
A game made for the game jam Ludum Dare 46 where the theme was 'Keep it Alive'. I created it alone in 72 hours using Unity.
A game created with two teammates for the 48 hours game jam Mix and Game Jam 2020, the theme was 'Mixing Genres'. We used Unity to create a city builder/rhythm game
An early project, built mainly with HTML and JavaScript. In this game you have to create a path where the sum of the numbers contained must be equal to the value of the ending tile.
An epidemic simulation written in C for my Operating System class at ENSICAEN. This project uses a lot of advanced OS functionalities like shared memory and message queues...
The website you are currently browsing. It was created using ExpressJS with the PUG HTML preprocessor and Bootstrap.
A platformer built on the NEZ engine (based on MonoGame) in C#, developed as a deep-dive into low-level engine architecture.
A web-scraping based WPF application (C#) used to manage large collections of movies by searching the internet for movie information.