Major projects

The Elder Scrolls IV: Oblivion Remastered

Worked as a Tool developer for more than 2 years on the critically-acclaimed remaster of the original The Elder Scrolls IV: Oblivion

Rogue-like Tactical RPG

An in-development tactical RPG built in Unity, mixing Fire Emblem-style tactics with rogue-like progression

Qzzle

A deceptively difficult cooperative puzzle game made with Unity mostly inspired by the Pokémon series ice puzzles and Pico Park.

2D Top down controller for Unity

A Unity plugin available to download containing all of the gameplay code for a simple character controller.

Other projects

No Time to Eggsplain

A game made for the game jam Ludum Dare 46 where the theme was 'Keep it Alive'. I created it alone in 72 hours using Unity.

Beat of the City

A game created with two teammates for the 48 hours game jam Mix and Game Jam 2020, the theme was 'Mixing Genres'. We used Unity to create a city builder/rhythm game

Number Maze

An early project, built mainly with HTML and JavaScript. In this game you have to create a path where the sum of the numbers contained must be equal to the value of the ending tile.

Epidemic Simulation

An epidemic simulation written in C for my Operating System class at ENSICAEN. This project uses a lot of advanced OS functionalities like shared memory and message queues...

Portfolio website

The website you are currently browsing. It was created using ExpressJS with the PUG HTML preprocessor and Bootstrap.

NEZ Platformer

A platformer built on the NEZ engine (based on MonoGame) in C#, developed as a deep-dive into low-level engine architecture.

Media Center

A web-scraping based WPF application (C#) used to manage large collections of movies by searching the internet for movie information.